# Crowd Control

Crowd Control, commonly abbreviated as CC, refers to the ability to control enemy movement. Crowd Control Support characters can use their **Elemental Skills**, **Elemental Bursts** or set up **Elemental Reactions** that can affect enemy movement in three ways:

## Grouping

Also called **Clumping**, **Pulling** or **Mobbing**, refers to the ability to pull multiple enemies together. This allows characters to easily attack multiple enemies at once rather than needing to attack them one by one.

This type of Crowd Control is is common among **Anemo** Support characters. It should be noted that this kind of Crowd Control works best against smaller enemies and the speed at which enemies are grouped up depends on the level of the character using the ability relative to the level of the enemy. Larger enemies like Mitachurls and Ruin Guards will either resist the effects of Grouping Crowd Control, or ignore them altogether.

## Immobilization

Immobilization restricts enemy movement leaving them immobile and normally completely exposed to any form of damage. Dealing damage to the immobilized enemy may free the enemy from the Crowd Control depending on the exact ability used to immobilize them in the first place and the damage type or weapon type being used.

{% hint style="info" %}
The **Frozen Elemental Reaction** (**Cryo** + **Hydro**) is one form of Immobilization Crowd Control. Any teams with both a **Cryo** and a **Hydro** character will have the ability to freeze enemies. This can affect every enemy except bosses meaning enemies that would normally be a threat will be harmless and immobile so long as they are **Frozen**.\
\
Any other **Elemental Reactions** from other elements besides **Hydro**, **Cryo** and **Anemo**, as well as Heavy Attacks (**Claymore** / **Plunging Attacks** / **Explosions** / **Geo DMG**) will break the **Frozen** status. With certain teams compositions, you can keep an enemy permanently **Frozen** in place.
{% endhint %}

## Taunting <a href="#taunt" id="taunt"></a>

Taunting commonly comes in the form of an **Elemental Skill**. It directs the enemy's focus onto a secondary object, relieving your character from taking damage and creating a pocket of breathing room. This Crowd Control is highly valuable in defensive objectives such as protect the monolith. Taunts rely on enemies to gather around the taunt, rendering it less effective than other forms of Crowd Control due to a taunt's limited range. Taunts do not affect enemies out of their range (e.g. Hilichurl Archers) or Boss enemies.

## Characters with Crowd Control abilities

{% hint style="warning" %}
Check out the character's page to see how the character works and functions in a team.
{% endhint %}

### Characters that can Group Enemies

<table><thead><tr><th width="150" align="center">Character</th><th width="571.4285714285713">Notes</th></tr></thead><tbody><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-c4e4c840b0ac4416b5af894d04cbe2bd23a986ef%2FUI_AvatarIcon_Jean.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/anemo/jean">Jean</a></p></td><td><ul><li>Can pull enemies towards her by holding her <strong>Elemental Skill</strong>. These enemies can then be thrown into the air causing them to take a significant percentage of their <strong>HP</strong> as fall damage when they land.</li></ul></td></tr><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-1eba5a61b0d61d0426c81e59d11591cf5e97535d%2FUI_AvatarIcon_Kazuha.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/anemo/kazuha">Kazuha</a></p></td><td><ul><li><strong>Elemental Skill</strong> pulls enemies towards him upon performing a <strong>Plunging Attack</strong>.</li></ul></td></tr><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-6fa642a2ec50a0dc9c604719a9f2cc0745991c43%2FUI_AvatarIcon_Sucrose.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/anemo/sucrose">Sucrose</a></p></td><td><ul><li><strong>Elemental Skill</strong> and <strong>Elemental Burst</strong> can pull enemies towards the front of Sucrose.</li></ul></td></tr><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-04aa2070b74ee50d1e5b14b4c3d5e3420d89a5ef%2Fui_avataricon_lumine_anemo.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/anemo/traveler-anemo">Traveler (Anemo)</a></p></td><td><ul><li><strong>Elemental Burst</strong> creates a tornado that moves in a straight line away from the character pulling opponents towards itself as it travels.</li><li>At <strong>C1</strong>, <strong>Elemental Skill</strong> can pull in enemies a short distance away.</li></ul></td></tr><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-181206af32361771ab12be632ea58e5eb6e7687a%2FUI_AvatarIcon_Venti.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/anemo/venti">Venti</a></p></td><td><ul><li><strong>Elemental Burst</strong> is the strongest Grouping Crowd Control ability in the game. His <strong>Elemental Burst</strong> creates a huge <strong>Stormeye</strong> that pulls enemies inside for a set duration.</li></ul></td></tr></tbody></table>

### Characters that can Immobilize Enemies

<table><thead><tr><th width="150" align="center">Character</th><th width="570.4285714285713">Notes</th></tr></thead><tbody><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-74a5672fb0993c68fd1bdf8b663f41bffd81c15f%2FUI_AvatarIcon_Mona.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/hydro/mona">Mona</a></p></td><td><ul><li><strong>Elemental Burst</strong> traps enemies inside a "bubble" rendering them immobile.</li><li><strong>Elemental Burst</strong> also applies <strong>Omen</strong> to the opponent which gives a <strong>DMG Bonus</strong> to any attack on the enemy for as long as the enemy is immobilized + up to 5 seconds.</li></ul></td></tr><tr><td align="center"><p><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-d365258013043339afd9b50f0fc306ff84b6dac6%2FUI_AvatarIcon_Zhongli.png?alt=media" alt="" data-size="original"></p><p><a href="../../characters/geo/zhongli">Zhongli</a></p></td><td><ul><li><strong>Elemental Burst</strong> petrifies enemies for a short duration rendering them immobile.</li></ul></td></tr></tbody></table>

### Characters that can Taunt Enemies

<table><thead><tr><th width="150" align="center">Character</th><th width="577.4285714285713">Notes</th></tr></thead><tbody><tr><td align="center"><p><a href="../../characters/pyro/amber"><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-aaf7a1ac500b8dde77ef422424df8544d31516f8%2FUI_AvatarIcon_Amber.png?alt=media" alt=""></a></p><p><a href="../../characters/pyro/amber">Amber</a></p></td><td><ul><li><strong>Elemental Skill</strong> throws a <strong>Baron Bunny</strong> that taunts enemies and explodes after it's timer expires or when destroyed.</li></ul></td></tr><tr><td align="center"><p><a href="../../characters/cryo/ganyu"><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-d2cc05cdea0a1a7e80e3f92071af18ed80ef02d8%2FUI_AvatarIcon_Ganyu.png?alt=media" alt=""></a></p><p><a href="../../characters/cryo/ganyu">Ganyu</a></p></td><td><ul><li><strong>Elemental Skill</strong> creates an <strong>Ice Lotus</strong> and makes Ganyu dash backwards. The <strong>Ice Lotus</strong> taunts enemies and deals <strong>Cryo DMG</strong> in an <strong>AoE</strong> after it's timer expires or when destroyed.</li></ul></td></tr><tr><td align="center"><p><a href="../../characters/hydro/mona"><img src="https://37635806-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgIuSiDFSNyVZCB3uMq%2Fuploads%2Fgit-blob-74a5672fb0993c68fd1bdf8b663f41bffd81c15f%2FUI_AvatarIcon_Mona.png?alt=media" alt=""></a></p><p><a href="../../characters/hydro/mona">Mona</a></p></td><td><ul><li><strong>Elemental Skill</strong> creates a <strong>Phantom</strong> that taunts enemies and deals <strong>AoE Hydro DMG</strong> periodically.</li><li>The <strong>Phantom</strong> deals <strong>Hydro DMG</strong> in an <strong>AoE</strong> after it's timer expires.</li><li>At <strong>A1</strong>, Mona can also create a <strong>Phantom</strong> automatically after <strong>Sprinting</strong> for 2 seconds if any opponents are nearby.</li></ul></td></tr></tbody></table>
