Crowd Control

Crowd Control, commonly abbreviated as CC, refers to the ability to control enemy movement. Crowd Control Support characters can use their Elemental Skills, Elemental Bursts or set up Elemental Reactions that can affect enemy movement in three ways:

Grouping

Also called Clumping, Pulling or Mobbing, refers to the ability to pull multiple enemies together. This allows characters to easily attack multiple enemies at once rather than needing to attack them one by one.

This type of Crowd Control is is common among Anemo Support characters. It should be noted that this kind of Crowd Control works best against smaller enemies and the speed at which enemies are grouped up depends on the level of the character using the ability relative to the level of the enemy. Larger enemies like Mitachurls and Ruin Guards will either resist the effects of Grouping Crowd Control, or ignore them altogether.

Immobilization

Immobilization restricts enemy movement leaving them immobile and normally completely exposed to any form of damage. Dealing damage to the immobilized enemy may free the enemy from the Crowd Control depending on the exact ability used to immobilize them in the first place and the damage type or weapon type being used.

The Frozen Elemental Reaction (Cryo + Hydro) is one form of Immobilization Crowd Control. Any teams with both a Cryo and a Hydro character will have the ability to freeze enemies. This can affect every enemy except bosses meaning enemies that would normally be a threat will be harmless and immobile so long as they are Frozen. Any other Elemental Reactions from other elements besides Hydro, Cryo and Anemo, as well as Heavy Attacks (Claymore / Plunging Attacks / Explosions / Geo DMG) will break the Frozen status. With certain teams compositions, you can keep an enemy permanently Frozen in place.

Taunting

Taunting commonly comes in the form of an Elemental Skill. It directs the enemy's focus onto a secondary object, relieving your character from taking damage and creating a pocket of breathing room. This Crowd Control is highly valuable in defensive objectives such as protect the monolith. Taunts rely on enemies to gather around the taunt, rendering it less effective than other forms of Crowd Control due to a taunt's limited range. Taunts do not affect enemies out of their range (e.g. Hilichurl Archers) or Boss enemies.

Characters with Crowd Control abilities

Check out the character's page to see how the character works and functions in a team.

Characters that can Group Enemies

CharacterNotes
  • Can pull enemies towards her by holding her Elemental Skill. These enemies can then be thrown into the air causing them to take a significant percentage of their HP as fall damage when they land.

  • Elemental Skill pulls enemies towards him upon performing a Plunging Attack.

  • Elemental Skill and Elemental Burst can pull enemies towards the front of Sucrose.

  • Elemental Burst creates a tornado that moves in a straight line away from the character pulling opponents towards itself as it travels.

  • At C1, Elemental Skill can pull in enemies a short distance away.

  • Elemental Burst is the strongest Grouping Crowd Control ability in the game. His Elemental Burst creates a huge Stormeye that pulls enemies inside for a set duration.

Characters that can Immobilize Enemies

CharacterNotes
  • Elemental Burst traps enemies inside a "bubble" rendering them immobile.

  • Elemental Burst also applies Omen to the opponent which gives a DMG Bonus to any attack on the enemy for as long as the enemy is immobilized + up to 5 seconds.

  • Elemental Burst petrifies enemies for a short duration rendering them immobile.

Characters that can Taunt Enemies

CharacterNotes
  • Elemental Skill throws a Baron Bunny that taunts enemies and explodes after it's timer expires or when destroyed.

  • Elemental Skill creates an Ice Lotus and makes Ganyu dash backwards. The Ice Lotus taunts enemies and deals Cryo DMG in an AoE after it's timer expires or when destroyed.

  • Elemental Skill creates a Phantom that taunts enemies and deals AoE Hydro DMG periodically.

  • The Phantom deals Hydro DMG in an AoE after it's timer expires.

  • At A1, Mona can also create a Phantom automatically after Sprinting for 2 seconds if any opponents are nearby.

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