Dori
Roles
Support: Healer
Character Breakdown
Elemental Skill deals Electro DMG by firing off Troubleshooters Shots at opponents, which will then fire additional After-Sale Service Rounds which have enemy tracking capabilities.
Elemental Burst creates a Jinni lamp which provides healing, Energy Recharge, and imbues Electro for the active character.
A1 reduces the cooldown of her Elemental Skill by 1 second every 3 seconds if an Electro related reaction occurs.
A4 restores 5 Elemental energy per 100% of Dori's Energy Recharge to the active character when her Elemental Skill hits opponents.
Additional Notes
C4 increases Incoming Healing Bonus or Energy Recharge for active character during Elemental Burst if they fall under 50%.
C6 gives Dori Electro Elemental Infusion on Normal Attacks. Additionally, party members will be healed by 4% of Dori's Max HP.
Works Well With
Dori can work in almost any team in the game as a universal Healer.
It is recommended to pair her with Hydro and Anemo characters so she can also be utilized to apply Electro-Charged reactions.
You can also fit her into a Mono-Geo team to allow her to proc Crystalized reactions from off-field whilst healing the active character.
Does Not Work Well With
Dori's focus on healing reduces her synergy with other Healers and Shielders, who often fill the same role.
Teams
This character is a Healer. While some teams are provided below where they are particularly useful, this character can be used on any team provided you do not have better healing options.
Click on the team names below for more details on how the team works and alternative support options that can work with that team.
Dori's utility as both a healer and Electro-applier allows her to be used in a double-Hydro composition that allows the use of an Anemo support to boost the team's overall DPS.
Allows for more healing potential in a taser team which makes this team composition safer to run than with another Electro character such as Beidou.
This team allows her to proc Crystalized reactions from off-field whilst healing the active character.
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